To make things difficult, we needed to identify a location to capture the content for our photogrammetry process. We studied the Death Star's architecture and material to inspire ways in which we could incorporate the structures, almost as if the same architect who designed the Death Star left their mark on the structures that stand across the surface of Sullust in Star Wars Battlefront.įrom the concepts, the next goal was to figure out how to create the lava filled world. ![]() And this idea proved to become a major influence in the design of the planet for the game. We wanted to build on the existing lore that the planet Sullust had an Imperial presence. To build a dynamic and exciting world for our players, the team at DICE then visited the Lucasfilm archives for further research. DICE Concept Artist Anton Grandert having some fun while on location in Iceland
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